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The Coen

Howdy, I'm Coen Hooper, a Queensland Developer (I also go by Grey Cult).

I've been making games since 2019, and consider myself a Jack of all Trades when it comes to Unity development.

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I specialize in software technology, but also have a 3D modelling skillset and a passion for environmental design.

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When working on projects, I prefer to take the lead in designing and developing as much as I can. I guess that's why I can't seem to pick a lane when it comes to choosing my specialty.

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My Skills

Programming

My skillset revolves around Unity and C# development.

 

I have an affinity for random generation, such dungeon-generation or pipeline-type games, and have examples that can be seen in Parasomnia Walker and Runway Tower

 

I also have a broad understanding of AI and Pathfinding principles in games at my disposal.

C# Programming  -

Unity Development  -

UE5 Blueprints  -

AI and Pathfinding Techniques  -

RPG Systems -

3D Art

My weapon of choice when modelling is Blender3D, but I am also trained in Adobe Products.

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First and foremost I enjoy concepting and developing world environments. My environmental work can be seen all throughout my games, but is exemplified in Mayday In Space and my Satyr Project

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I also do 3D animation and a little bit of graphic design

Blender, Maya, Substance  -

Environmental Design  -

Modelling and UV mapping -

3D Animation and Rigging  -

Published Games

My work is usually done as a project lead. I enjoy taking the lead of group projects, and in my off-time I partake in short-term Game Jams.

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As of recent I have been going by the alias of

Grey Cult. You can see my work over on itch.io, or alternatively within my portfolio

3D Work

Though I specialize in programming, I often take on the role of lead Artist of my projects as well.

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If you see a 3D model in one of my games, I most likely modelled it. My best work can be seen on my Sketchfab, but can also be found all throughout my portfolio.

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Environmental Design

Let's Get In Touch!

Thank you for your interest

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