
Coen Hooper - Grey Cult
Programmer, 3D Environments and Animation
The Coen
Howdy, I'm Coen Hooper, a Queensland Developer (I also go by Grey Cult).
I've been making games since 2019, and consider myself a Jack of all Trades when it comes to Unity development.
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I specialize in software technology, but also have a 3D modelling skillset and a passion for environmental design.
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When working on projects, I prefer to take the lead in designing and developing as much as I can. I guess that's why I can't seem to pick a lane when it comes to choosing my specialty.

My Skills
Programming
My skillset revolves around Unity and C# development.
I have an affinity for random generation, such dungeon-generation or pipeline-type games, and have examples that can be seen in Parasomnia Walker and Runway Tower
I also have a broad understanding of AI and Pathfinding principles in games at my disposal.
C# Programming -
Unity Development -
UE5 Blueprints -
AI and Pathfinding Techniques -
RPG Systems -
3D Art
My weapon of choice when modelling is Blender3D, but I am also trained in Adobe Products.
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First and foremost I enjoy concepting and developing world environments. My environmental work can be seen all throughout my games, but is exemplified in Mayday In Space and my Satyr Project
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I also do 3D animation and a little bit of graphic design
Blender, Maya, Substance -
Environmental Design -
Modelling and UV mapping -
3D Animation and Rigging -
