
Coen Hooper - Grey Cult
Programmer, 3D Environments and Animation
Parasomnia Walker
Parasomnia walker is a randomly generated RPG set in a dream world. It is also my first publicly released game!
It was made as part of a themed group project; those themes being "Dreams, Creatures, and Heavenly"
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Platform: Windows
Genre: RPG, Dungeon Crawler, Turn Based Combat
Roles: Project Lead, Programmer, 3D Artist
Timeframe: 4 Months
Released: itch.io

Aim for it's wings to make it easier to hit!

The nightmarish hydra must be stopped!

As you progress deeper, the dream becomes darker

Aim for it's wings to make it easier to hit!
Parasomnia Walker! Help a failing student keep his grades up by battling his nightmares head on!
Parasomnia Walker has you playing as a dream therapist as he combats monsters inside his patient's dream. It is a turn based dungeon crawler with a V.A.T.S like system of combat.
My Contributions
I was the project lead for this project, and developed all of the games systems, with assistance on the environment.
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I developed a turn based combat system, including a targeting system akin to Fallout's V.A.T.S system, as well as the inventory.
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I also designed the visuals of the environment (with asset packs), which shifts in ambient feel as levels progress.
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I also managed to model and animate some of the baddies seen in the game, such as the bat, and armadillo mobs.

